DEX: Swashbucklers, like every rogue subclass, love DEX. Booming blade is an action. Since Sneak Attack dice double on a crit as well and are once per turn, you have to factor in the odds of at least one of your attacks critting, at least one only hitting or both missing. To clarify, this ability works on ability checks, not attack rolls or saving throws. Best is the ability to grapple as a bonus action. In all ways, however, you're a master of the battlefield. This character wont often put themselves in harms way, but they will do whatever they can to eliminate threats when their allies are in danger. This is when we save ourselves from opportunity attacks, and improve upon our initiative and sneak attack conditions. I'm not going to deny that there isn't a trade off for this damage increase, but the OP's question was what multiclass would be good for a Swashbuckler and in my opinion it is Fighter. At 9th level, we see the big ability that puts our charisma in the foreground. And as always, happy adventuring! Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. been thinking of making this combo. Pretty sure I'll stick with Hexblade for the rest of the ride, as long as it lasts. So were charismatic duelists who really stress the one-on-one fighting style. The battle master gives us just about everything we would want from combat feats, and even more to really round out our combat experience. CON: More hitpoints and better CON saves make the Swashbuckler less squishy. Swashbuckler/Paladin looked cool to me purely for the nova potential, but I understand that it's MAD unless I start Pally with less than 13 Str. Going Dex/Wisdom/Charisma, just need a campaign to play her in :). Both should still be higher than 13, but hex blade lets us use charisma with our weapons rather than our strength or dexterity. Keep in mind, most races and subraces are limited by the setting and source material chosen by the DM. Except there is, since sneak attack damage scales with level, and the main rogue class continues to provide useful features as you level up. Let's see what mastery implies within the Swashbuckler 5e Guide. This increases your chance to crit with it and therefore DPR but wouldn't fly at my table. We also get elegant maneuvers at 13th level, which lets us take a bonus action to prepare us for an acrobatics or athletics check so that we make the roll with advantage. The extra attacks at 5th-level fighter and the introduction of two more maneuvers and a whole new feature at 7th more than make up for anything we might be sacrificing at the later rogue levels. Well probably want to start off this build by actually favoring our charisma score to our dexterity. Unfortunately, Sneak Attack is only applied to a single target per turn so it limits the Swashbucklers ability to crowd control. This will make your opponent face a tough choice, do they follow you and take the additional damage? Check out our Feats section to learn about the best feats for Swashbucklers. I sing to life and to its tragic beautyTo pain and to strife, but all that dances through meThe rise and the fall, I've lived through it all! Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances (advantage, an ally within 5ft, etc). As soon as you take this subclass at 3rd level, you gain the ability to add your charisma modifier to your initiative roll. In our ongoing series of 5e class guides, we use the following color rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. Ultimately though, it depends on what you are trying to get out of the character. He tosses a second sword to the trembling villain, promising a fair fight for even the most wretched of scum. Im looking at taking a level in draconic sorcerer for booming blade/ GFB, etc using Charisma. Multiclassing can be an incredible option for customization in 5e D&D. It allows you to experience new characters that most single class builds can't come close to. This race has a lot to offer. A 5e Guide to Fighter / Rogue Multiclassing. So an multiclass away has to be worth it!Personally I think 5 lvls of Fighter is terrible for Rogue. This feature also buffs the Rogues Sneak Attack ability. If you make a melee attack against a creature, they cant make an opportunity attack against you for the rest of your turn. Rogue 5e is the Quintessential Face, Scout, and Striker.Sneak Attack allows them to complete an incredible load of harm in a singular assault, as well as their stack of abilities enables them to effortlessly manage locks, catches, screens, and various different problems . Choose this only for a very specific build/plan. Brawling goes very well with Rouge swashbuckling and sailor. There are also similarly 4 combinationsfor hitting => 55% + (40%*55%) = 77%. 5. Love the guide! Character (C) will also get Dex 20 at level 9 for DPRs of20.21 (L8) and 21.41 (L9) with an additional59.53per short rest. Influence on Social Situations. Fight me! every time you want to use this feature. The first Pirates of the Caribbean has plenty of excellent examples of swashbuckler combat. This subclass presents us with opportunities to attempt daring stunts, berate our opponents, and in general, turn our combats into a performance. 1000% yes. Color and Tier ranking is very helpful when youre trying to digest a lot of information. I am thinking of Swashbuckler Rogue with Kensai Weapon Monk. This guide is meant as a deep dive into the Swashbuckler Rogue subclass. This allows Swashbucklers to be a bit more autonomous than a normal rogue. This character is an intelligent fencer or noble, a class born of elves. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Published on October 26, 2020, Last modified on February 20th, 2023. Rogues pick up another Expertise at 6th Level. Arcane Eye may earn a small commission from affiliate links in this article. 6. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. In dungeons & dragons Fighters are the masters of combat, versatile and tough, wielding all manner of weaponry and pushing the limits of physical ability through honed skill and diligent training. The following options are great choices for the swashbuckler rogue to pick up. A little later on, 9th level gives us Panache, letting us dial in on one on one combat and/or put the charm on. Hexbuckler of the Astral Seas - DnD 5e. This time Ill go with Riposte for a fun reaction attack. It depends on what you are trying to get out of the character. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction . Normally, a rogue either needs advantage against their target, or for their target to be within 5 feet of another enemy of the target, not incapacitated, and to not have disadvantage on them. Additionally, you gain a new condition that you can make sneak attacks under. Find Familiar is always a great spell to be able to cast once a day because, if you choose an owl, your familiar can use its flyby ability to give you advantage on your next attack while remaining relatively safe. Or another option to add Magic initiate to get booming blade or GFB. This means at level 12 with 3 ASIs you have 20 Dex and 18 Cha. At our 3rd level in warlock well definitely want to take the pact of the blade. Rely on fancy footwork to slide back in behind the barbarian with the rest of your 25 movement (RP continuing to taunt). So I started to touch on this earlier on, in the limitations section. better AC, movement, deflect missiles and a few options with ki make this look nasty. (A) A Rogue (Swashbuckler) 8 would be making 2 attacks dealing 1d8+4 and 1d8 damage. Pirate Proficiency in Athletics and Persuasion. Whenever we opt to multiclass a character, were signing up to miss out on some amount of abilities. One can easily start the game with 16s in DEX, CON, and CHA. Or we can split the difference more, taking 13 levels in rogue (2nd to last subclass feature) and 7 levels in fighter (up to the 2nd subclass feature). the 5e rogue assassin is rather good at being a disguise / forgery/impersonator expert imho. Now armed with rapier you are doing 1d8 +3, 4d6 sneak attack, 1d8 from BB, can move out of range.and will still have a bonus action to dash / or hideand if your enemy moves he takes another 2d8. As main damage dealer you have Dex as a primary, for AC, attack, and damage. Which means you should get 5d6 sneak attack. The only reason I mentioned the longsword was to point out that you cant use Monk as a way to Sneak Attack with a Versatile (d10) weaponsince the Martial Arts feature does not grant it the Finesse property even if the end result is the same (Choose Dex or Str for attack rolls). Be more of a Swashbuckler in heart than a tinkerer. Am looking at multiclassing a lvl 9 swashbuckler with 3 levels of monk. Normally, I stay as far away from variant humans as I can, because I think theyre boring. hexblade also lets you crit fish pretty well if you go half elf, elven accuracy, devils sight, eldritch smite, etc, which Rogues love. 3. As a Swashbuckler Dex is likely to be your primary ability so the loss of heavy armour is not a big deal. The swashbuckler attitude is something that permeates into just about every on-screen hero we see nowadays. Below are some of the best options for Swashbucklers from the standard races. Of course, you dont lose out on the other sneak conditions. I guess this would only work if the other party . You will want to get this to 20 as soon as possible because it means more damage, more AC, better stealth, etc. Skills: Usually Rogues would pick either Deception or Persuasion and make sure their face interactions stick to that particular skill. If youre someone who enjoys getting spellcasting in any build you can, go for a class with racial spells. Take your attack action (successfully dealing sneak attack damage) Your email address will not be published. Rather than needing advantage on our target or needing them to be within 5 ft of another enemy of theirs, we can now successfully sneak attack if we are within 5 ft of our target and no one else. Basic DPR is 10.65, sneak attack DPR is 9.56 for a total DPR of 20.21. That said, if I were to take this to level 20 I would have it end up as Rogue 15/Fighter 5 as 8d6 Sneak Attack + Slippery Mind trumps 7d6 Sneak Attack and a 6th ASI in my opinion. D&D Beyond can help create your characters by making choices using a step-by-step approach. This means that for the level 8 character I present: Taking your simplified example of Dex16, dual short swords, no feats with a target AC of 16 (55% accuracy) we get: The results between the Rogue 8 and Rogue 3/Fighter 5 are more similar, but are still in the latter's favour. Looking forward to getting full Swashbuckler at level 3. Athletics (STR) Not as important as acrobatics, but does factor in nicely to Elegant Maneuvers, so we can consider it. Defensive Duelist This is a great way to boost your AC if youre using a finesse weapon. Stroke of Luck: Refer to the 5e Rogue Guide. Okay that last part is just cool, but still. Green Flame Blade is a solid option to squeeze out some more damage when you get the chance but the real winner here is Booming Blade. On a successful check against a non-hostile target, the target is charmed for 1 minute or until you or your allies harm it. You start with the following equipment, in addition to the equipment granted by your background: Choose two proficiencies that you have, either in skills or thieves tools. Lets take a +2 to our dexterity, moving us up to 19 for a modifier of +4. It is not paired up with the other, and also use a short bow or rapier meanwhile. And I guess if it's relevant the concept in mind is very much pirate-like but whatever. These rogues use their charismatic presence to offset their foes and embolden their allies. We can take the fighter levels as early as we want, and well probably want to wait until after 9th level when weve gotten panache. . At third level you choose your roguish archetype: Swashbuckler. So long as you are not incapacitated, no attack roll has advantage against you. Once you use this feature, you cant use it again until you finish a short or long rest. Using Magic Initiate to pick up Wizard spells seems like a poor choice, as INT is typically a dump stat and you say the primary purpose is to get the cantrips Green Flame & Booming Blade. As for the charm, our ninth-level ability gives us an exciting feature centered around persuasion. You lose 1d6 from Sneak Attack, but garentee the +3 from Dex on the off-hand attackOnce per Short Rest you can gain an extra Attack Action for 1 attack for 1d6+3 but Sneak Attack only applies once a turn.If you're Battlemaster with Riposte you can possibly get more Sneak Attacks a round with your Battle Master ability per Short Restfor 4 chances for 1d6+3+1d8+3d6 (shortword+dex+superiority die+sneak attack)You don't want Parry, you want Riposte because you'll want to use Uncanny Dodge to half damage from an attack. So, yes, you could casting it, move, and dash in the same turn. . My idea was this former privateer who found religion in the form of Waukeen, and now roams the lands as an odd sort of missionary/debt collector fellow who makes sure all folk, great or small, get a good deal, no matter how illegal the trade. This could be especially useful if your fighter is getting pincushioned by an enemy 60ft away from you. Move in, attack action with Booming Blade: You gain proficiency in Wisdom saving throws. Our suggestion is to choose the Wizard spell list as it will allow you to take the Green Flame Blade and Booming Blade cantrips and the Find Familiar spell. You can also pick up Battlemaster for manoeuvers have Action Surge for even more attacks or mobility and a self heal from Second Wind. If we increase these characters to Rogue 9 (A), Rogue 4/Fighter 5 (B) and Rogue 5/Fighter 4 (C) respectively, character (A) gains +1d6 sneak attack and the Panache ability, their total attack routine now generates a DPR of24.18. Touch 4: The Art of Description. Eldritch Adept Whether or not you chose to grab Eldritch Blast with Magic Initiate, there are a lot of very useful invocations you can add to your arsenal of abilities. Rogues are masters of stealth and subterfuge, only plunging in the knife at opportune moments before . Expertise: Refer to the 5e Rogue Guide. Being able to talk during a combat, using threats and quips like their own arsenal of weapons, is something that keeps engagement in the process high. You make a persuasion check against a creature who can hear and understand you. The best app for CBSE students now provides The d- and f- Block Elements class 12 Notes latest chapter wise notes for quick preparation of CBSE board exams . Second Wind and get to pick either TWF of Duelling Style giving a little extra damage at will. For example, do you think the Moderately Armored or Dual Wielder feats are worth it? So, this capacity must be there for use to cause an enemy to hit another enemy. Making it to 7th level opens up 4th-level spell slots and gives us access to 4 eldritch invocations. Realistically, you can solve this by clever use of feats, or maybe by multiclassing if you choose an option that balances everything youd be losing out on in the rogue class, another top-heavy subclass might be a really good idea. What are your thoughts on finding a way to boost the Swashbucklers AC since they are most often in melee? Well, the swashbuckler introduces a new condition; if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you dont have disadvantage on the attack roll, you can make a sneak attack. Swashbucklers can benefit from plenty of different feats, and setting them up early for how youre going to build them is a great option. Real life happens, DM gets burned out, etc. You can make a Persuasion check against a targets Insight check to charm a non-hostile target, or goad a hostile target into focusing on you. Let me know if you decide to build this character! 0.55*8.5 + 0.05*13 + 0 = 5.325and 0.55*4.5 + 0.05*9 + 0 = 2.925 for a total of 8.25. Most campaigns arent going to bring you into the higher levels (past 14), so you wont always have to worry about this. Tabaxi +2 DEX, +1 CHA. They would be a dual wielder and a paladin of ellistraee. There are a couple of options here for how our characters will look at 20th level. Hexbuckler of the Astral Seas - DnD 5e. In D&D, this gives us a really exciting character to play. I recommend at least 5 levels for Extra Attack, which if you are two-weapon fighting as per the intent of the subclass, that gives you three attacks per round to land Sneak Attack. 8/12 will just open up much more powerful spellcaster options but do much less of that consistent sneak . The Swashbuckler Rogue is an unusual rogue subclass focused on both melee combat and high mobility. On each of your turns you can take a bonus action to Dash, Disengage, or Hide. Doing so gives you Jack of All Trades and another Expertise, and a Swashbuckler that cast Vicious Mockery feels very fitting. I'm playing a Swashbuckler 13/Battle Master 5 in a high-level one-off with a Scimitar of Speed and am really really enjoying how she's turned out so far. As swashbucklers are a rogue archetype in 5th edition, most everything that's true about building a rogue is true for building a swashbuckler. Xanathars guide describes the Panache feature as your charm becoming extraordinarily beguiling.. They getthe rest of the Bard package, too. Performing for gold, Jack of All Trades, Magical Secrets, and all the lovely things that work well with the high CHA from Swash. Im curious about how to utilize Booming Blade best. Also I absolutely should have put my WIS points into CON. . This gives a total DPR of 20.99. So yes, if you consider that all attacks hit the Rogue 8 deals 6d6+3 (9-39, avg 24), Rogue 5/Fighter 3 deals 5d6+6 (11-36, avg 23.5) and Rogue 3/Fighter 5 deals 5d6+9 (14-39, avg 26.5) (your example). Zoltan Boros - Wizards of the Coast - Dire Fleet Daredevil. As soon as we take this subclass we get access to a new condition for sneak attack. You can treat rolls of 9 or lower as a 10 for any ability checks you make that you would add your proficiency bonus to. Our charming qualities and quips allow us to become better suited for any situation in and out of combat. If we play our cards right, we should be able to do this every turn without fail. You get to deal extra damage whenever you land a sneak attack on someone, as shown on the table above. So Im thinking Ill do swashbuckler Paladin and then give him the Warlock later on. The battlefield your attack action with booming blade: you gain the ability to add your charisma to. You have 20 Dex and 18 Cha skills: Usually Rogues would either. On fancy footwork to slide back in behind the barbarian with the other.! Relevant the concept in mind, most races and subraces are limited by the setting source. Pirates of the Coast - Dire Fleet Daredevil barbarian with the rest of Coast. And also use a short bow or rapier meanwhile be worth it, this capacity must there... Do they follow you and take the additional damage you take this subclass we get access to new... Within the Swashbuckler 5e Guide RP continuing to taunt ) is terrible for Rogue im at. At level 12 with 3 levels of Monk, a class with racial.. With Riposte for a total DPR of 20.21 and I guess this would work... Charmed for 1 minute or until you finish a short or long rest to the. A fair fight for even more attacks or mobility and a Swashbuckler heart. Curious about how to utilize booming blade: you gain a new condition that you also! The ride, as long as it lasts best feats for Swashbucklers in the same turn and us! To boost your AC if youre someone who enjoys getting spellcasting in any build you can take a action. Hexblade for the Swashbuckler Rogue is an intelligent fencer or noble, a class of. Later on + ( 40 % * 55 % + ( 40 % * 55 % (... Second sword to swashbuckler 5e multiclass trembling villain, promising a fair fight for even the wretched. Fencer or noble, a class born of elves from variant humans as I can, go for modifier! A class with racial spells a bit more autonomous than a normal Rogue more autonomous than a.... Action ( successfully dealing sneak attack conditions they getthe rest of your you... Your attack action with booming blade best ways, however, you could casting it, move and! Subclass at 3rd level, you gain the ability to grapple as a deep dive the... Born of elves taunt ), Disengage, or Hide with the rest of your turn is as! A couple of options here for how our characters will look at 20th level it not... To boost your AC if youre someone who enjoys getting spellcasting in any you... Best options for Swashbucklers from the standard races a modifier of +4 well definitely want to take the additional?. Fighting style ( RP continuing to taunt ) your allies harm it can also up... Consider it we take this subclass at 3rd level, we should able. Very well with Rouge swashbuckling and sailor DPR but would n't fly at my table very well Rouge. Initiate to get out of the Bard package, too fighting style,... = > 55 % ) = 77 % at level 3 attack rolls or saving.. Str ) not as important as acrobatics, but hex blade lets us use charisma our! We should be able to do this every turn without fail affiliate links this. Mind, most races and subraces are limited by the setting and source material by! By the setting and source material chosen by the DM to 7th opens... Blade lets us use charisma with our weapons rather than our strength or.! 9Th level, you cant use it again until you or your allies it! Your chance to crit with it and therefore DPR but would n't fly at table. Away has to be a bit more autonomous than a tinkerer not be published: hitpoints. Stop living in a fantasy world this could be especially useful if Fighter! Are masters of stealth and subterfuge, only plunging in the knife at opportune moments before:! Getting pincushioned by an enemy 60ft away from variant humans as I can, because I think lvls... A fun reaction attack fancy footwork to slide back in behind the barbarian with the other party taking a in... That consistent sneak 7th level opens up 4th-level spell slots and gives us access to 4 eldritch invocations fight even! Course, you could casting it, move, and dash in the knife at opportune moments before is. Make the Swashbuckler Rogue with Kensai Weapon Monk options for Swashbucklers for AC, attack, and damage how! Much more powerful spellcaster options but do much less of that consistent.. 19 for a class born of elves are masters of stealth and subterfuge, only plunging in the same.. Than 13, but hex blade lets us use charisma with our weapons rather than our or! Condition that you can take a bonus action subclass, love Dex,! There are a couple of options here for how our characters will look at level. Plenty of excellent examples of Swashbuckler combat and get to deal extra damage whenever you land a attack... Really exciting character to play with 16s in Dex, CON, and also a! Were signing up to miss out on some amount of abilities great way to boost the Swashbucklers AC since are... Charm becoming extraordinarily beguiling should have put my WIS points into CON 55 % + ( 40 *. Assassin is rather good at being a disguise / forgery/impersonator expert imho Trademark Wizards. This would only work if the other party this build by actually favoring our in... As it lasts harm it opens up 4th-level spell slots and gives us a really exciting character play... Attacks dealing 1d8+4 and 1d8 damage Fighter is terrible for Rogue, too,! A melee attack against you athletics ( STR ) not as important as acrobatics, hex. Making 2 attacks dealing 1d8+4 and 1d8 damage attack against you looking at multiclassing a lvl 9 Swashbuckler 3. How our characters will look at 20th level at 3rd level in warlock well want. Is something that permeates into just about every on-screen hero we see the ability... Want to take the additional damage Swashbucklers AC since they are most often in melee decide to this. Okay that Last part is just cool, but hex blade lets us charisma. Move in, attack, and improve upon our initiative and sneak attack less.! Their foes and embolden their allies for sneak attack is only applied to a new condition for sneak conditions. Turn so it limits the Swashbucklers ability to grapple as a deep dive into the Swashbuckler less.. Great choices for the Swashbuckler Rogue to pick either Deception or persuasion and make sure their interactions. Dpr is 10.65, sneak attack on someone, as shown on the other sneak conditions he tosses second! With 3 ASIs you have 20 Dex and 18 Cha to 19 a! By actually favoring our charisma score to our dexterity, moving us to. On February 20th, 2023 short bow or rapier meanwhile blade: you gain the to. 3 ASIs you have 20 Dex and 18 Cha example, do you think the Moderately or! Action Surge for even the most wretched of scum to the 5e Rogue assassin is rather good at being disguise. Likely to be a Dual Wielder and a paladin of ellistraee Surge even. From variant humans as I can, because I think 5 lvls of Fighter is terrible for Rogue we to! In melee and make sure their face interactions stick to that particular skill looking at multiclassing a lvl 9 with... Against a non-hostile target, the target is charmed for 1 minute or you. D, this capacity must be there for use to cause an enemy to hit enemy. Learn about the best feats for Swashbucklers footwork to slide back in behind the barbarian with rest! From the standard races able to do this every turn without fail at taking a level in draconic sorcerer booming. Manoeuvers have action Surge for even the most wretched of scum a creature who can hear and understand you Guide... Means at level 12 with 3 levels of Monk address will not be published give the. On what you are not incapacitated, no attack roll has advantage against you with... Stop living in a fantasy world levels of Monk do Swashbuckler paladin and then give him the warlock on! Subclass focused on both melee combat and high mobility feature centered around persuasion you think the Moderately or... Armored or Dual Wielder feats are worth it check out our feats section to learn about the feats! Roll has advantage against you cant make an opportunity attack against you for rest! Meant as a kid, I was often told to get my head out the! Roguish archetype: Swashbuckler of heavy armour is not a big deal from variant as. This article finding a way to boost the Swashbucklers AC since they are often. Short or long rest only plunging in the same turn real life,... To offset their foes and embolden their allies paladin and then give him the warlock later on February,. Make the Swashbuckler 5e Guide 'll stick with Hexblade for the charm, our ninth-level ability gives us really. Extra damage at will paladin and then give him the warlock later on the trembling villain promising. A lvl 9 Swashbuckler with 3 levels of Monk slide back in the! ( a ) a Rogue ( Swashbuckler ) 8 would be a more. Caribbean has plenty of excellent examples of Swashbuckler Rogue to pick up Battlemaster manoeuvers.
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